/*
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package Game;

/**
 *
 * @author Jose Ricardo
 */
public class Globals {
    public static final int VIEWPORT_WIDTH = 800;
    public static final int VIEWPORT_HEIGHT = 600;
    public static final String BACKGROUND_IMAGE = new String("data/PrimaryBackground.png");
    public static final String PLAYER_IMAGE = new String("data/Player.png");
    public static final int PLAYER_SPEED = 5;
    public static final int FPS = 60;
    public static float TIME_PER_FRAME = 1.0f / (float) Globals.FPS;
    public static final int PLAYER_SPRITE_WIDTH = 64;
    public static final int PLAYSER_SPRITE_HEIGHT = 87;
    public static final int ORIENTED_KAMIKAZE_SPEED = 2;
    public static final int TOTAL_ENEMIES = 5;
    public static final String ORIENTED_ENEMY_IMAGE = new String("data/OrientedKamikaze.png");
    public static final int ORIENTED_ENEMY_SPRITE_WIDTH = 64;
    public static final int ORIENTED_ENEMY_SPRITE_HEIGHT = 64;
    public static final int PLAYER_BULLET_SPEED = 7;
    public static final float FIRE_TIME_DELAY = 0.5f;

    // Parâmetros do item de menu "Iniciar Jogo"
    public static final int MENU_START_ID = 0;
    public static final int MENU_START_WIDTH = 158;
    public static final int MENU_START_HEIGHT = 31;

    // Telas
    public static final int SCREEN_MENU = 0;
    public static final int SCREEEN_PLAYING = 1;

}
